﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using FairyGUI;
public class Mtest : MonoBehaviour
{
    // Vector3 vec0 = new Vector3(110, 0, 110);
    // Vector3 vec1 = new Vector3(10, 0, 10);
    List<int> lis = new List<int>();
    void Start()
    {
        for (int i = 0; i < 10; i++)
        {
            lis.Add(i);
        }

        lis.Insert(0, 10);
        for (int i = 0; i < lis.Count; i++)
        {
            Debug.Log(lis[i]);
        }
    }


    private void FixedUpdate()
    {

    }

}
